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UPDATED TO PATCH #008: VO.88

#1
GENERAL

This patch brings your V0.86 Parsley build up to V0.88. It's a massive update that features a new "XL map" for classic Cell Capture game mode (Foundation XL) plus a huge bag of enhancements, new features and fixes.

We really dug down deep into the game's intestines with this patch and came back with not only a new map, but also improved netcode, final implementation of the Skill Class system (SC), better rank and SC transparency throughout the game, pre-match lobbies and an overall improved GUI experience. Check out the full list below. As always, we're very excited to hear your feedback on the new features and fixes...


NEW FEATURES

FTR_01 - NEW MAP: FOUNDATION XL
Just like with Artifact XL, we did a new map based on one of our existing map themes. Welcome to Foundation XL. The map is more than twice as big and features many new areas, tailored to work with classic CC (Cell Capture).

FTR_02 - MORE SKILL CLASS TRANSPARENCY
We put a lot of work into establishing the Skill Class System (SC) to its full extent. We implemented a post-match SC rating display (you can now see how your performance was rated SC-wise), a SC display in the detail view of the server browser (when you click on a server you'll no longer just see who's playing, but also what SC and RANK each player is) and implemented the SC and RANK display to the player list in the Pre-Match lobby.

FTR_03 - PRE-MATCH LOBBIES
A new lobby screen was implemented to be displayed before a match starts. It allows you to chat with other players on the server, see their Skill Class, their ranks, who's spectating etc. It's pretty much a full pre-match lobby, ...just what one would expect from a nice AFPS. [Image: smiley_wink.gif]

FTR_04 - MAP ROTATION AND VOTING
After every match you can now vote for the next map and game mode to come. So you're no longer stuck to one map on the official servers, but can now freely vote what map (and game mode) to play next with the a current match population (...about damn time this got implemented).

FTR_05 - WEAPON BAR EDITOR
You can now customize the position of your weapon bar and also color code individual icons (e.g. if you find the original icons to be too difficult to differentiate). Go to OPTIONS -> GAME -> WEAPON BAR, to customize the weapon bar.

FTR_06 - GAMMA ADJUSTMENT
You can now adjust gamma/brightness in the video options.


FIXES

FIX_01 - NETCODE IMPROVEMENTS
More of an ongoing process than a one-time fix, but you should see various improvements of the netcode with this patch (e.g. character position / server-side movement tracking under low-ping conditions was improved a lot).

FIX_02 - RAVAGER
The Ravager (the melee and vehicle repair weapon) should be complete now. Keep in mind that its alternate fire uses suit energy (the same you use for the stealth shield or to spawn a hoverbike on vehicle maps), while its primary fire can be used infinitely.

FIX_03 - ACCIDENTAL MEGA HEALTH SET BACK TO 100
Sometimes, when you picked up a mega health pack and the picked up another dropped health pack, your health was set back to 100 (from higher levels). This should no longer happen.

FIX_04 - STEALTH BUG (STAY INVISIBLE FOREVER)
This one rarely occured, but if it did, it surely was a game breaking bug. On some rare occasions you turned on your 2-secs stealth shield and remained invisible forever. This should no longer happen.

FIX_05 - INCREASE FIRE RATES BY SWITCHING TO "BEST WEAPON"
You could switch to "best weapon" (hit [R] default key) and thereby increasing the firerate of some weapons, because their animation were reset. This should no longer be possible.

FIX_06 - KILL/DEATH RATIO WITH FLAWLESS VICTORY
The K/D ratio shown in the scoreboard when performing a flawless victory was "1". This was corrected and now shows your actual score. E.g. if you perform a flawless victory 20:0 your K/D will be 20 now.

FIX_07 - KILLING OTHER PLAYERS "ACCIDENTALLY"
In some rare occasions you could kill another player simply because the server was "unsure" about the exact position of two players (in that case the one who reached the exact coordinates first, would kill the other player "accidentally"). This should no longer happen.

FIX_08 - SKILL CLASS SYSTEM ADJUSTMENTS
If you join a match and spend less than 75% of the total match time before the match is over, your Skill Class will remain unaffected. Same goes for matches with very low player counts. You'll also be informed whether your Skill Class stats were saved after a match or not (i.e. they won't be saved for offline matches etc.). This is all part of our efforts to add transparency to the Skill Class system.

FIX_09 - MAP: ARTIFACT XL FIXES
Dozens of map related bugs fixed. Let us know if you still find any rough edges on this map.

FIX_10 - CELL CAPTURE GUI FIX
If you are carrying the enemy cell, the on-screen beacon that used to show your objective(s) (i.e. the cell's position) in CC game mode was fixed to now show "RETURN" instead of "DEFEND" for your home cell position. This already used to work in bot matches, but not in online matches. It's now fixed.


CHANGES

CHG_01 - CERBERUS
The projectile speed of non-guided missiles was decreased by 5%.

CHG_02 - STINGRAY
The projectile speed of the Stingray's primary fire was increased by 25%.

CHG_03 - RAVAGER
The damage per second of the Ravager's primary and secondary fire was increased drastically (doubled!).

CHG_04 - GUI TOP BAR RE-DESIGN
The moment you log-in you can now easily see your Skill Class (SC), your position on the global leaderboard (GPOS) and your rank throughout most GUI screens. The terminology throughout the game was also "cleared". There are no more "levels" or other confusing terms, only RANK, SC and GPOS.
[Image: delete3kobk.png]
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