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		<title><![CDATA[KoBk>>Kill or Be killed - TOXIKK]]></title>
		<link>https://clankobk.com/</link>
		<description><![CDATA[KoBk>>Kill or Be killed - https://clankobk.com]]></description>
		<pubDate>Wed, 29 Apr 2026 17:49:42 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[UPDATED TO PATCH #008: VO.88]]></title>
			<link>https://clankobk.com/showthread.php?tid=40</link>
			<pubDate>Mon, 29 Jun 2015 17:02:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://clankobk.com/member.php?action=profile&uid=1">DeLeTe3</a>]]></dc:creator>
			<guid isPermaLink="false">https://clankobk.com/showthread.php?tid=40</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-family: Source Sans Pro;" class="mycode_font"><span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">GENERAL</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">This patch brings your V0.86 Parsley build up to V0.88. It's a </span></span></span><span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">massive</span></span></span></span><span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"> update that features a new "XL map" for classic Cell Capture game mode (Foundation XL) plus a huge bag of enhancements, new features and fixes.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">We really dug down deep into the game's intestines with this patch and came back with not only a new map, but also improved netcode, final implementation of the Skill Class system (SC), better rank and SC transparency throughout the game, pre-match lobbies and an overall improved GUI experience. Check out the full list below. As always, we're very excited to hear your feedback on the new features and fixes...</span></span></span><br />
<br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">NEW FEATURES</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_01 - NEW MAP: FOUNDATION XL</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">Just like with Artifact XL, we did a new map based on one of our existing map themes. Welcome to Foundation XL. The map is more than twice as big and features many new areas, tailored to work with classic CC (Cell Capture).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_02 - MORE SKILL CLASS TRANSPARENCY</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">We put a lot of work into establishing the Skill Class System (SC) to its full extent. We implemented a post-match SC rating display (you can now see how your performance was rated SC-wise), a SC display in the detail view of the server browser (when you click on a server you'll no longer just see who's playing, but also what SC and RANK each player is) and implemented the SC and RANK display to the player list in the Pre-Match lobby.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_03 - PRE-MATCH LOBBIES</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">A new lobby screen was implemented to be displayed before a match starts. It allows you to chat with other players on the server, see their Skill Class, their ranks, who's spectating etc. It's pretty much a full pre-match lobby, ...just what one would expect from a nice AFPS. </span></span></span><img src="http://forum.toxikk.com/images/smilies/smiley_wink.gif" loading="lazy"  alt="[Image: smiley_wink.gif]" class="mycode_img" /><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_04 - MAP ROTATION AND VOTING</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">After every match you can now vote for the next map and game mode to come. So you're no longer stuck to one map on the official servers, but can now freely vote what map (and game mode) to play next with the a current match population (...about damn time this got implemented).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_05 - WEAPON BAR EDITOR</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">You can now customize the position of your weapon bar and also color code individual icons (e.g. if you find the original icons to be too difficult to differentiate). Go to OPTIONS -&gt; GAME -&gt; WEAPON BAR, to customize the weapon bar.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_06 - GAMMA ADJUSTMENT</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">You can now adjust gamma/brightness in the video options.</span></span></span><br />
<br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">FIXES</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_01 - NETCODE IMPROVEMENTS</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">More of an ongoing process than a one-time fix, but you should see various improvements of the netcode with this patch (e.g. character position / server-side movement tracking under low-ping conditions was improved a lot).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_02 - RAVAGER</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The Ravager (the melee and vehicle repair weapon) should be complete now. Keep in mind that its alternate fire uses suit energy (the same you use for the stealth shield or to spawn a hoverbike on vehicle maps), while its primary fire can be used infinitely.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_03 - ACCIDENTAL MEGA HEALTH SET BACK TO 100</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">Sometimes, when you picked up a mega health pack and the picked up another dropped health pack, your health was set back to 100 (from higher levels). This should no longer happen.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_04 - STEALTH BUG (STAY INVISIBLE FOREVER)</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">This one rarely occured, but if it did, it surely was a game breaking bug. On some rare occasions you turned on your 2-secs stealth shield and remained invisible forever. This should no longer happen.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_05 - INCREASE FIRE RATES BY SWITCHING TO "BEST WEAPON"</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">You could switch to "best weapon" (hit [R] default key) and thereby increasing the firerate of some weapons, because their animation were reset. This should no longer be possible.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_06 - KILL/DEATH RATIO WITH FLAWLESS VICTORY</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The K/D ratio shown in the scoreboard when performing a flawless victory was "1". This was corrected and now shows your actual score. E.g. if you perform a flawless victory 20:0 your K/D will be 20 now.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_07 - KILLING OTHER PLAYERS "ACCIDENTALLY"</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">In some rare occasions you could kill another player simply because the server was "unsure" about the exact position of two players (in that case the one who reached the exact coordinates first, would kill the other player "accidentally"). This should no longer happen.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_08 - SKILL CLASS SYSTEM ADJUSTMENTS</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">If you join a match and spend less than 75% of the total match time before the match is over, your Skill Class will remain unaffected. Same goes for matches with very low player counts. You'll also be informed whether your Skill Class stats were saved after a match or not (i.e. they won't be saved for offline matches etc.). This is all part of our efforts to add transparency to the Skill Class system.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_09 - MAP: ARTIFACT XL FIXES</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">Dozens of map related bugs fixed. Let us know if you still find any rough edges on this map.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_10 - CELL CAPTURE GUI FIX</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">If you are carrying the enemy cell, the on-screen beacon that used to show your objective(s) (i.e. the cell's position) in CC game mode was fixed to now show "RETURN" instead of "DEFEND" for your home cell position. This already used to work in bot matches, but not in online matches. It's now fixed.</span></span></span><br />
<br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">CHANGES</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_01 - CERBERUS</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The projectile speed of non-guided missiles was decreased by 5%.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_02 - STINGRAY</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The projectile speed of the Stingray's primary fire was increased by 25%.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_03 - RAVAGER</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The damage per second of the Ravager's primary and secondary fire was increased drastically (doubled!).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_04 - GUI TOP BAR RE-DESIGN</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The moment you log-in you can now easily see your Skill Class (SC), your position on the global leaderboard (GPOS) and your rank throughout most GUI screens. The terminology throughout the game was also "cleared". There are no more "levels" or other confusing terms, only RANK, SC and GPOS.</span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-family: Source Sans Pro;" class="mycode_font"><span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">GENERAL</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">This patch brings your V0.86 Parsley build up to V0.88. It's a </span></span></span><span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">massive</span></span></span></span><span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"> update that features a new "XL map" for classic Cell Capture game mode (Foundation XL) plus a huge bag of enhancements, new features and fixes.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">We really dug down deep into the game's intestines with this patch and came back with not only a new map, but also improved netcode, final implementation of the Skill Class system (SC), better rank and SC transparency throughout the game, pre-match lobbies and an overall improved GUI experience. Check out the full list below. As always, we're very excited to hear your feedback on the new features and fixes...</span></span></span><br />
<br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">NEW FEATURES</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_01 - NEW MAP: FOUNDATION XL</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">Just like with Artifact XL, we did a new map based on one of our existing map themes. Welcome to Foundation XL. The map is more than twice as big and features many new areas, tailored to work with classic CC (Cell Capture).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_02 - MORE SKILL CLASS TRANSPARENCY</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">We put a lot of work into establishing the Skill Class System (SC) to its full extent. We implemented a post-match SC rating display (you can now see how your performance was rated SC-wise), a SC display in the detail view of the server browser (when you click on a server you'll no longer just see who's playing, but also what SC and RANK each player is) and implemented the SC and RANK display to the player list in the Pre-Match lobby.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_03 - PRE-MATCH LOBBIES</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">A new lobby screen was implemented to be displayed before a match starts. It allows you to chat with other players on the server, see their Skill Class, their ranks, who's spectating etc. It's pretty much a full pre-match lobby, ...just what one would expect from a nice AFPS. </span></span></span><img src="http://forum.toxikk.com/images/smilies/smiley_wink.gif" loading="lazy"  alt="[Image: smiley_wink.gif]" class="mycode_img" /><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_04 - MAP ROTATION AND VOTING</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">After every match you can now vote for the next map and game mode to come. So you're no longer stuck to one map on the official servers, but can now freely vote what map (and game mode) to play next with the a current match population (...about damn time this got implemented).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_05 - WEAPON BAR EDITOR</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">You can now customize the position of your weapon bar and also color code individual icons (e.g. if you find the original icons to be too difficult to differentiate). Go to OPTIONS -&gt; GAME -&gt; WEAPON BAR, to customize the weapon bar.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FTR_06 - GAMMA ADJUSTMENT</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">You can now adjust gamma/brightness in the video options.</span></span></span><br />
<br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">FIXES</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_01 - NETCODE IMPROVEMENTS</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">More of an ongoing process than a one-time fix, but you should see various improvements of the netcode with this patch (e.g. character position / server-side movement tracking under low-ping conditions was improved a lot).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_02 - RAVAGER</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The Ravager (the melee and vehicle repair weapon) should be complete now. Keep in mind that its alternate fire uses suit energy (the same you use for the stealth shield or to spawn a hoverbike on vehicle maps), while its primary fire can be used infinitely.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_03 - ACCIDENTAL MEGA HEALTH SET BACK TO 100</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">Sometimes, when you picked up a mega health pack and the picked up another dropped health pack, your health was set back to 100 (from higher levels). This should no longer happen.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_04 - STEALTH BUG (STAY INVISIBLE FOREVER)</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">This one rarely occured, but if it did, it surely was a game breaking bug. On some rare occasions you turned on your 2-secs stealth shield and remained invisible forever. This should no longer happen.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_05 - INCREASE FIRE RATES BY SWITCHING TO "BEST WEAPON"</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">You could switch to "best weapon" (hit [R] default key) and thereby increasing the firerate of some weapons, because their animation were reset. This should no longer be possible.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_06 - KILL/DEATH RATIO WITH FLAWLESS VICTORY</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The K/D ratio shown in the scoreboard when performing a flawless victory was "1". This was corrected and now shows your actual score. E.g. if you perform a flawless victory 20:0 your K/D will be 20 now.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_07 - KILLING OTHER PLAYERS "ACCIDENTALLY"</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">In some rare occasions you could kill another player simply because the server was "unsure" about the exact position of two players (in that case the one who reached the exact coordinates first, would kill the other player "accidentally"). This should no longer happen.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_08 - SKILL CLASS SYSTEM ADJUSTMENTS</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">If you join a match and spend less than 75% of the total match time before the match is over, your Skill Class will remain unaffected. Same goes for matches with very low player counts. You'll also be informed whether your Skill Class stats were saved after a match or not (i.e. they won't be saved for offline matches etc.). This is all part of our efforts to add transparency to the Skill Class system.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_09 - MAP: ARTIFACT XL FIXES</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">Dozens of map related bugs fixed. Let us know if you still find any rough edges on this map.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">FIX_10 - CELL CAPTURE GUI FIX</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">If you are carrying the enemy cell, the on-screen beacon that used to show your objective(s) (i.e. the cell's position) in CC game mode was fixed to now show "RETURN" instead of "DEFEND" for your home cell position. This already used to work in bot matches, but not in online matches. It's now fixed.</span></span></span><br />
<br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color">CHANGES</span></span></span></span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_01 - CERBERUS</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The projectile speed of non-guided missiles was decreased by 5%.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_02 - STINGRAY</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The projectile speed of the Stingray's primary fire was increased by 25%.</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_03 - RAVAGER</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The damage per second of the Ravager's primary and secondary fire was increased drastically (doubled!).</span></span></span><br />
<br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #aaaaaa;" class="mycode_color">CHG_04 - GUI TOP BAR RE-DESIGN</span></span></span></span></span><br />
<span style="color: #f0af82;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif;" class="mycode_font">The moment you log-in you can now easily see your Skill Class (SC), your position on the global leaderboard (GPOS) and your rank throughout most GUI screens. The terminology throughout the game was also "cleared". There are no more "levels" or other confusing terms, only RANK, SC and GPOS.</span></span></span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Toxikk, new version]]></title>
			<link>https://clankobk.com/showthread.php?tid=30</link>
			<pubDate>Thu, 23 Apr 2015 20:02:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://clankobk.com/member.php?action=profile&uid=2">OldMan</a>]]></dc:creator>
			<guid isPermaLink="false">https://clankobk.com/showthread.php?tid=30</guid>
			<description><![CDATA[Toxikk is running a new version, ie. clamnkobk server not working on the new build, just an FYI  <img src="https://clankobk.com/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></description>
			<content:encoded><![CDATA[Toxikk is running a new version, ie. clamnkobk server not working on the new build, just an FYI  <img src="https://clankobk.com/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TOXIKK SERVER]]></title>
			<link>https://clankobk.com/showthread.php?tid=23</link>
			<pubDate>Mon, 13 Apr 2015 05:45:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://clankobk.com/member.php?action=profile&uid=1">DeLeTe3</a>]]></dc:creator>
			<guid isPermaLink="false">https://clankobk.com/showthread.php?tid=23</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">KOBK now has 2 TOXIKK server</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">CLANKOBK.COM-Dekk</span></span></span></span><br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MAP Dekk</span></span></span></span><br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">CLANKOBK.COM-F</span></span></span></span><br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MAP Foundation</span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">KOBK now has 2 TOXIKK server</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">CLANKOBK.COM-Dekk</span></span></span></span><br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MAP Dekk</span></span></span></span><br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">CLANKOBK.COM-F</span></span></span></span><br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MAP Foundation</span></span></span></span>]]></content:encoded>
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